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September 7, 2001
Etiquette and the Law and Partial Double Dummy Problem
Etiquette and the Law
The Scorecard is the publication for ACBL District 16. I was asked and consented to write
a regular column aimed at the 0-299 masterpoint player. I will post my columns here as
they may be of benefit to the same readers that benefit from my newsletter.
Scorecard, Volume 33, No 5 - September/October 2001
I have had a few questions of late about etiquette and the law. When I was
regularly directing a club game I watched how hundreds of people handled
themselves with regard to irregularities at the table and there does seem to be
a predictable pattern for most players. When they first start out as novices
everything is new and perhaps frightful. Most brand new players are completely
unfamiliar with the laws of the game and would never call the director and
probably would not know if an infraction had occurred. As they grow in
experience they learn (usually from the behavior of others) what is acceptable
and what is not. This level of understanding rises to the point of absurdity as
the 100 to 200 masterpoint player starts to believe that every infraction was
intentional and that every infraction of the law should give them a "top" board.
Fortunately this behavior soon falls away to a more calm approach although,
admittedly, some players never do outgrow this phase.
When should you call the director?
Every time there is an irregularity at the table, the director should be
summoned. That is his/her job. Even if you think you know the law you are not
entitled to make a ruling, only the director may do so.
How should you call the director?
This is one of my pet peeves and I think you know what I mean. The player that
screams so loud and so obnoxious that you think someone must have just insulted
their family heritage. Calling the director is not like calling a policeman to a
murder scene. You should summon the director respectfully and only loud enough
so that they can hear your call. Raising your hand also helps the director
quickly locate your table with the least amount of disturbance to the other
players.
Who can call the director?
Any of the four players may summon the director. During the play, only the
declarer and defenders may do so, but the dummy may call after the play has
ended. Irrespective of which side called the director, both sides will be heard
and the facts established before a ruling is made.
The problem was insignificant; do I really have to call the director?
The answer is an unequivocal YES. You must realize that adjustments to the
hand result or score do not just affect the two partnerships at your table. All
of the players in the game have a stake in this as well. The laws of the game
are not written as a punitive code to punish the guilty, but as a framework so
that a level playing field for all participants can be maintained. You should
not make your own rulings and you should not allow other players to make their
own rulings. Likewise are not entitled to waive a penalty for an infraction.
Some of the rules seem overly harsh. Why?
Yes, sometimes the penalties are severe. The benefit of the doubt is always
given to the non-offending side (the side which did NOT create the problem). In
other areas (revoke comes to mind), the penalties are set forth so as to keep
the director from having to make a subjective judgment about the result or
outcome.
What if the ruling goes against me?
First, in general I advise that you accept the ruling with dignity. You are
entitled to have the director show you in the book what law was invoked. The law
itself actually gives you this right. In some venues, such as tournament play,
you can appeal the director�s ruling to a committee that will meet after the
game and hear both sides. Beware that this committee can penalize you for a
frivolous appeal.
Let me hear from you.
-Gary King
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Partial Double Dummy Problem
A double dummy problem is one where you can see all four hands. The challenge is
to find the proper sequence of plays that will yield the desired outcome. The
answer cannot involve and "error" by the opponents as they get to defend looking
at all four hands as well.
This problem comes from George Coffin�s classic book Double Dummy Bridge.
With spades as trump and South to lead. N-S must win all seven remaining tricks:
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East |
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South | ![]() |
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Partial Double Dummy Problem - Answer
Easy game. Did you work it out or peek at the answer?